Fight the Sun is an endless handling videotape game developed and published by American indie plant Flippfly and released on August 19, 2013 for Microsoft Windows, Mac OS X, and Linux platforms. In Race the Sun, the player controls a solar- powered spaceship, dodging colorful objects on the way similar as ray shafts, other vessels and other stationary obstacles, while gathering pick ups that can be used in game, all while the sun sluggishly sets on the horizon. The game ends either when the player hits an object and the boat gets destroyed, or when the sun sets.
The game has also been released on colorful gaming consoles. It was released on PlayStation 3, PlayStation 4, and PlayStation Vita on October 21, 2014,also on Wii U on October 8, 2015. An Xbox One interpretation was blazoned for release on April 21, 2017. Gameplay In Race the Sun, the player controls a solar- powered spacecraft as it races through a minimalist geography with abstract shapes and colorful obstacles. situations arepseudo-procedurally-generated and separated into distinct regions, each region having different sets of challenges. The boat's speed remains constant as long as the boat remains in direct sun, but if the boat falls into shadow or clips objects, the boat's speed will drop. Direct collision with an object will beget the boat to be destroyed and end the run. Further, if the player's boat remains in shadow too long — similar as when the sun eventually sets — the boat will stall and the run will be over. The player continually earns points as long as the boat is moving. Throughout each region are colorful collectable objects. The most common are blue conglomerations that, if five are collected without any collisions, will boost the player's scoring multiplier by one. Others give the player's boat a short speed boost, a single- time jump to clear obstacles, and a single- time use guard to help the boat's destruction on a direct collision. There's also a larger meta- game point that requires the player to complete colorful operations, three presented at any time, to earn experience points to make an experience position. operations include scoring criteria , avoiding collisions during multiple regions, or colliding a number of times; some of which can be completed over multiple race attempts. Gaining a position subventions a price that helps in unborn races, similar as starting with a advanced scoring multiplier, gaining a supporter for the boat to help collect powerups or store multiple jump boost, and the suchlike.
There are three situations included as part of the core game a standard position, an" catastrophe" position in which the player moves briskly through more delicate obstacles, and a maze- style handicap course played from a top-down perspective. These regions and situations change on a diurnal base for all players, and online scoreboards allow druggies to compare their performance to others. The game also includes Steam Factory integration, through which players can play situations created by other players. Development Race the Sun first appeared as a Kickstarter crowdfunding design. Flippfly sought to raise$,000 to complete this game, and by March 7, 2013, further than$,000 was pledged Although previous to release Flippfly had substantially worked on Mobile games, the inventors noted that the mobile request was nearly simply made up of free to play games and decided rather for a PC release.
Race the Sun was released to the public in August 2013, with Flippfly dealing the title through their website, while also staying on its blessing through the crowd- driven Steam Greenlight process. Despite getting word of mouth, original deals of the game were poor, leading Flippfly to work with other indie game inventors and the Humble Pack to launch a" Not On Steam" trade in early October 2013 to punctuate the lack of visibility that titles that aren't on the Brume service.( 5) This trade helped to boost Race the Sun and other games' deals, and for those presently at Steam Greenlight, increased advancing for these titles.( 6) In the case of Race the Sun, the game was successfully greenlit for Steam on the same day the" Not for Steam" trade launched,and latterly was available on the Brume service in December 2013
